/****************************************************************
 *Author:       zxx
 *UnityVersion：2019.4.1f1
 *Date:         2020/07/30 11:06:06
 *Description:    
*****************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName ="cantains",menuName ="创建资源容器")]
public class ManagerVars : ScriptableObject {
  
    public static ManagerVars GetVars()
    {
        return Resources.Load<ManagerVars>("ResourceContainer");
    }


    public GameObject rocketPrefab;

    public GameObject enemyPrefab;

    //public AudioClip Collectable,


}

